![]() ![]() Added check for duplicates in ShadowGenerator.addShadowCaster ( ivankoleda).Added support for cannon-es to the cannonJSPlugin.Added support for clip planes to the edge renderer ( #10053) ( Popov72).Added new helper functions for Quaternion.FromLookDirection and Matrix.LookDirection ( Alex-MSFT).Improved collision detection performance ( ottoville).Added a helper class to display the frustum of a directional light ( Popov72).Modified InputManager to use DeviceSourceManager ( PolygonalSun).Added onLoadObservable to the TextureDome class(es) ( RaananW).Added encapsulate and encapsulateBoundingInfo methods to BoundingInfo.Moved sharedUI component to shared UI folder.Added sleepBody support for ammojs ( CedricGuillemet.Added color/instance color differenciation in shaders for thin instances ( CedricGuillemet).Added collisionRetr圜ount to improved collision detection ( CedricGuillemet).Moving button to shared uI folder.( msDestiny14).Added ability to enable/disable ArcRotateCamera zoom on multiTouch event ( NicolasBuecher).Added support for infinite perspective cameras ( Deltakosh).Added optional smoothed normals for extruded procedural polygons.Added ability to view images (ktx2, png, jpg) to the sandbox.Added static CenterToRef for vectors 2/3/4 ( aWeirdo).Added zoomToMouseLocation on ArcRotateCamera ( lovettchris).Added getControlsByType to AdvancedDynamicTexture ( BlakeOne).Added getTextureByName to Scene ( BlakeOne).Add Geodesic and Goldberg Polyhedra ( JohnK).Added Performance Profiler to allow tracking of Performance metrics ( carolhmj).Added MaterialPluginManager ( brunobg, Popov72).Added vertex animation textures with BakedVertexAnimationManager ( brunobg, Popov72, raggar).eOrderIndependentTransparency = true now makes transparent meshes shade correctly when stacked onto each other. Added support for Order Independent Transparency on simple scenes.Added GUI Editor to easily build GUI controls ( msDestiny14) ( darraghjburke).Add support for up to 6 uv sets in the standard, PBR and node materials ( Popov72).Improved performance when using the shadow / cascacaded shadow generator ( Popov72).Added support for ConditionalBlock for NodeMaterial ( Deltakosh).Added Animation Curve Editor to allow easy animation creation and update ( Deltakosh).Infinite Morph Targets: When supported (WebGL2+) you are no more limited to 4 morph targets per mesh ( Deltakosh).When done, click Save at the bottom of the Manage Policy Set page.Select the Win Outlook Add-in tab and make your selection.Select the Desktop clients tab and make your selection.If you wish to use different settings for Syncplicity Windows desktop clients and Syncplicity for Outlook, uncheck the Apply to all clients box in the Update Policy section and perform the following:.By default, the Apply to all clients checkbox is selected. The tabs disappear and the settings apply to both. ![]() If you wish to use the same settings for Syncplicity Windows desktop clients and Syncplicity for Outlook, check the Apply to all clients box in the Update Policy section.Expand Desktop Clients & Add-ins → Configuration.Click Admin in the console, then click Policies.By default, the same option is applicable for both Desktop and Outlook Clients. You can choose to apply different or the same client update policy settings to the Syncplicity Windows desktop client and Syncplicity for Outlook. If updates are ignored, there is a risk that some older Syncplicity clients will be forced offline In this case, it is the responsibility of the administrator to stay up-to-date on when new versions are released so that any required update is not missed. This setting allows you to rely on your organization's own software upgrade policies. ![]()
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