They’re not called that, because the Assassins are bad guys to Abstergo, but they are absolutely supposed to be Assassin’s Creed games in everything but name. In one of the great twists of his series, Abstergo uses that technology to make … Assassin’s Creed video games. Dialing back the weirdnessĭesmond’s consciousness is later saved in what is essentially the Isu version of WiFi, and Abstergo swoops in and uses his corpse to create a replica of his genetic memories, allowing anyone to relive the experiences of his ancestors, thereby eliminating the need for one single protagonist in the present day with a genealogical connection to multiple ancient murderers. People do later stop Juno in some side stories and spin-offs, but Desmond dies in the process of saving the world. Juno liked things better when the Isu ruled the planet and the grubby little humans were their slaves, but she doesn’t want the planet to be destroyed by the cataclysmic solar flare, so Desmond agrees to work with her and figure out how to stop her scheme later. Hera to the Greeks, and various other similar deities in other cultures) is trying to help Desmond, but she has ulterior motives. In the present day, another member of the Isu called Juno (literally the Roman god Juno, a.k.a. “Connor”), a Native American ancestor of Desmond’s who joins up with the American Revolution to stop the British-as a front for the evil Knights Templar-from taking over the world. Though there were some spin-offs along the way, Assassin’s Creed III puts Desmond (and you) in the virtual shoes of Ratonhnhaké:ton (a.k.a. The game effectively breaks the in-game fourth wall to have a character address a different character who is experiencing the events of the game in a simulation and also therefore you, the player. Then Ezio has a vision of Minerva-literally, the Roman god Minerva-who explains that she is part of an ancient race (eventually named the Isu) that created humanity and that Desmond needs to save the world from a cataclysmic solar flare (a similar thing had largely wiped out the Isu a millennia ago). In Assassin’s Creed II, Desmond works with modern Assassins to use the Animus to experience the life of Ezio Auditore da Firenze, a roguish Italian Assassin living during the Renaissance who tried to resurrect a fractured Assassins Brotherhood while racing against the Catholic Church and the Knights Templar (both of which are evil) to find a mystical object known as the Apple Of Eden.Īt the end of the game, you (as Desmond, as Ezio) have to fight THE POPE to retrieve the Apple, which is eventually revealed to be a device that can control the minds of humans. As Altaïr, Desmond inadvertently directs Abstergo to a series of mystical artifacts that are still hidden in the present day. In the first game, you play as Desmond as he lives through the life of Altaïr Ibn-La’Ahad, one of his ancestors who was in the Assassin Brotherhood during the time of the Crusades. The Assassins follow a philosophy they call-dramatic pause, get ready-“the Assassin’s Creed,” which is: “Nothing is true, everything is permitted.” In other words, “you’re not the boss of me.” That means that, through Desmond, Abstergo can learn the Assassins’ secrets and stop them from trying to promote the general concept of “freedom” (people in power historically hate it when the people without power know about freedom). Luckily for Abstergo, which is evil, a whole bunch of Desmond’s ancestors were members of a secret guild of freedom fighters known as the Assassin Brotherhood, and they spent their lives trying to undermine the evil schemes of the various evil organizations (the Knights Templar being a big one) that eventually became Abstergo. In Desmond’s world, a company called Abstergo has invented a device called the Animus that allows people to live through their genetic memories-basically, you can re-experience things that happened to your ancestors, and only your ancestors. The first three games in the series have you play as a guy in the present day named Desmond Miles. So, for a similar reason, we’re going to do the same thing and take this game by game, explaining how each entry in the series has further developed what may be the most complicated storyline in video game history (which is saying something, because we’re talking about a medium that already has Mortal Kombat and Metal Gear). The thing about all of this nonsense is that the various development studios under Ubisoft’s Assassin’s Creed umbrella have generally been careful about not overloading the player with too much Mythology in each game. Assassin’s Creed 15th Anniversary: Leap into History It’s all about Desmond Miles, until it’s not
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |